Using a level 21 Summon Phantasm Support with 20% quality, all our minions recover 4% instantly on 80% of monster kills by our spectres, and 1.6 ~ 2 times a second while they are hitting on a single boss or rare monster, considering the cast speed of sentinels. With Life from Death our minions will recover 4% of their Life whenever a phantasm dies, but more importantly, everytime a phantasm spawns while at the maximum amount. For the passive skills, we'd want Life from Death and Renewal. With my current gear, my minions deal ~7,600,000 DPS according to PoB, and the build seems to reach it's potential at ~10,000,000 DPS.įor this trick we need to summon expendable minions, such as phantasms or raging spirits, and a Medium Cluster Jewel that grants increased minion life, preferably one with 5 or fewer passive skills. On a bugdet, using a 6L Vis Mortis, Bones of Ullr, Victario's Charity, Fortress Covenant, a wand with +1 to level of spells or minion skill gems, The Jinxed Juju, a cheap Bone Helmet, and a level 21 Raise Spectre gem (which is by far the most expensive piece, but necessary to get the third spectre from the gem) this build can pack ~5,700,000 DPS from minions. Phantasms, on the other hand, happily come knocking so you don't have to barge in the door, which can be particularly dangerous for HC players. Note: Greater Multiple Projectiles Support also works awkwardly with sentinel's AI, who will be fine shooting down walls in enclosed spaces, as long as a single projectile makes it through the door.
![runemate spectre bots runemate spectre bots](https://assets.website-files.com/5c69241780da2a1dfc6caa4e/5c6a92e63ca6bd136c376b4e_corspec.png)
Replacing Awakened Greather Multiple Projectiles Support with Summon Phantasms Support results in ~0.6 projectiles fired, which on average deal ~1.2 the damage, evening out at around 70% the damage across all targets for clearing, which would be worse, if all monsters had the same amount of life and took the same amount of damage.Īgainst a single target, using phantasms deals ~3.6 times the damage with this build, compared to using Awakened Greater Multiple Projectiles, which makes this setup much more efficient at grinding down tougher enemies in a swam, and bosses. Instead of having 4 - 5 running and gunning turrets that fire 5 ~ 8 projectiles in all directions I have an army of 14 ~ 16 turrets that fire 1 - 3 projectiles in all directions when there are multiple targets, or at a single focal point when there is one.
![runemate spectre bots runemate spectre bots](https://cdn.shopify.com/s/files/1/0177/7821/2928/products/metricsiosnewsite_429de13a-700f-4632-a43c-35541b9c38a5_998x998.png)
But what else, exactly? By the time you reach your sixth socket, you have already exhausted all the best options. Greater Multiple Projectiles Support is still great for clearing speed, and has been a staple support gem through many leagues, but for single-target damage, it's a whole socket that strictly worsen their damage, where you could've had something else.
![runemate spectre bots runemate spectre bots](https://cdn.shopify.com/s/files/1/0177/7821/2928/products/supremenew_700x700.png)
Frost Sentinels have a pretty good clear speed without investing in it, because they naturally use skills that pierce and sometimes fire two or three projectiles rather than one, which also undermine the benefit of Greater Multiple Projectiles Support somewhat.